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Skins spine2d
Skins spine2d













skins spine2d

Rename attachments: Prepends the name of the skin to each duplicated attachment.Duplicate keys: The keys for each duplicated attachment in each animation are also duplicated.Inherit deform: The linked meshes will share the deform keys for the source mesh.Linked meshes: Instead of duplicating the meshes, linked meshes are created for the other skins.This is useful when adding an attachment that is the same in most or all skins. Duplicate attachments for each skin: Duplicates the attachment for every skin.Some of the options will only appear for mesh attachments or attachments with keys. However, first a dialog is shown to provide more options. If an attachment is selected when creating a new skin placeholder, the attachment will be moved to the active skin under the new skin placeholder. A skin placeholder will be created for each one. Multiple attachments can be selected before creating new skin placeholders.

skins spine2d

Bones and constraints can also be added to the skin.Ī skin is created by selecting the Skins node in the tree and clicking New. Setting up a skin consists of creating the skin and skin placeholders, then populating the skin placeholders with attachments for that skin. See the skin demo, example projects, and tips for usage examples. Instead, animations show and hide skin placeholders and which attachments are actually shown comes from which skins are visible, enabling animations to be used with any skins. By doing this, animations are not tied to showing and hiding specific attachments. However, it is just a placeholder for the actual attachment that will be used, which comes from the skins that are currently visible.Īnimations can show and hide skin placeholders just like they do attachments, by keying the slot attachment.

skins spine2d

The key to skins is the "skin placeholder", which is an attachment that goes under a slot in the tree, like any other attachment.

skins spine2d

A skeleton can have multiple skins visible at once using the skins view. Skins are made up of attachments, bones, and constraints that are only active when the skin is visible. Skins can be used for simple outfits swaps or to assemble entire characters out of many different pieces. Skins allow a skeleton's animations to be reused with different sets of attachments.















Skins spine2d